CastleMiner Z Community Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.

CastleMiner Z Community Forum

A Forum for the Indie Game CastleMiner Z with a Community to discuss anything about it.
 
HomePortalLatest imagesSearchRegisterLog in

 

 CastleMiner Z Defense Idea

Go down 
2 posters
AuthorMessage
Quenn1599
Grass



Posts : 1
Join date : 2012-12-31

CastleMiner Z Defense Idea Empty
PostSubject: CastleMiner Z Defense Idea   CastleMiner Z Defense Idea Icon_minitimeMon Dec 31, 2012 2:43 pm

I hate that feeling in CMZ when I build an indestructible base and then when the zombies come out, they pose no threat to my survival. The game quickly gets boring as the zombies cannot reach you nor attack you, thus eliminating the challenge. I propose an idea that, if implemented in a future update, will make gameplay challenging and fun, whether it be early or late-game.

-Zombies spawn in greater numbers and further away (to give the rifle a purpose and to give a moment of "HERE THEY COME!")
-Metal plating (Craftable Item; comes in iron, copper, and steel [Requires 2 bars of the item it is made from])
-Steel bars (Alloy; requires 1 iron bar, 2 coal, and 1 copper bar)
-Sensor Array (Craftable Item; requires 2 copper and 1 sand)
-Autocannon (Autoturrent; made from 3 of any alloy [each alloy determining HP, copper-10 iron-25 steel-50] and a sensor array; uses normal ammo; is good as long as monsters dont hurt it [dragons and skeletons DESTROY turrents] and as long as it has ammo; medium fire rate)
-Dragons come more often
-Flak Cannons (Autoturrent; use grenades for ammo; same HP and crafting principle with the autocannon; only shoots at dragons, but will annihilate them; very slow fire rate)
-Landmines (Will detonate when anything steps on it, that includes players)
-Random Events (Giant Zombie horde; Wave of Dragons; plays a soundtrack to signify event)
-PMSGs (Player Mounted Shield Generators; special slot in inventory; different types of PMSGs, each with different stats [damage able to absorb; recharge rate; movement reduction)
-PVP option for servers
-When autosentries (autocannons and flak cannons) are destroyed, they explode, damaging blocks around them (equivalent to a C4 detonation)
Back to top Go down
recarv
Log
recarv


Posts : 33
Join date : 2013-01-20
Location : In your closet XD

CastleMiner Z Defense Idea Empty
PostSubject: Re: CastleMiner Z Defense Idea   CastleMiner Z Defense Idea Icon_minitimeSun Jan 20, 2013 11:21 am

cool idea.
Back to top Go down
 
CastleMiner Z Defense Idea
Back to top 
Page 1 of 1
 Similar topics
-
» Hey there - castleminer z
» CastleMiner Z updates to come
» Need people to play CastleMiner Z with.
» Favorite guns in Castleminer Z.
» Would it be a good idea for us to play some castleminerZ together?

Permissions in this forum:You cannot reply to topics in this forum
CastleMiner Z Community Forum :: CastleMiner Z :: CastleMiner Z Suggestions and Feedback-
Jump to: